The same switch (or if/else chain) over a type code appears in multiple places — adding a new case means hunting them all down.
Each case becomes a class implementing a shared interface; dispatch happens once via virtual call.
Before the refactoring
switch (event.kind) {case 'click': return onClick(event);case 'key': return onKey(event);}
After the refactoring
event.handle(); // ClickEvent and KeyEvent each implement handle()
Dispatch logic duplicates across files; new cases are easy to miss; the type-code coupling amplifies with every additional consumer.
If only one switch on the type code exists, polymorphism is overkill — wait for the second or third repeat before extracting subclasses.
Adding a new case is one new class; the type system surfaces what's missing.
Polymorphism worship — a switch with two stable cases becomes a class hierarchy of two trivial subclasses, paying class-hierarchy overhead with no flexibility return.